Difference between revisions of "Advanced Design with Patterns, AI, & Agile Modeling"

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This popular, high-impact, and hands-on course on mastering advanced object-oriented design (OOD) and design patterns (primarily the “Gang of Four” design patterns) with agility is aimed at architects and developers of software systems, You will learn to design with patterns, apply visual modeling in an agile modeling approach, and a suite of related advanced design topics, including the design of packages. This course is based on acclaimed industry leader Craig Larman’s -- author of one of the world's most popular texts on software design -- extensive experience coaching and applying OOD since the mid 1980s.
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This popular, high-impact, and hands-on social course is on mastering advanced software design (eg. in OO & functional designs) with (1) patterns, (2) AI, and (3) agile modeling, leveraging the (A) generative strengths of AIs plus the (B) visual and co-creative strengths of small teams of ''people'' modeling together in ''vast whiteboard spaces''. Wow! Super fun and useful, and includes an important social learning experience: the power of a small real team together at a vast whiteboard space (around their computers) that invites (1) creativity & communication, (2) learning & creating together, and (3) really ''seeing'' what you mean in shared code and design.
 
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In this intensive seminar there is some lecture time, but the majority is spent in small teams at vast whiteboard spaces while the coach rotates and works with each team, guiding them through the case study problems. The course proceeds through a series of case studies within which you learn design pattern skills. Other education methods include rotation reviews, multi-modal learning, and pair learning. These skills are applied repeatedly in several iterations of the case studies, as we go deeper, reinforce knowledge, and illustrate iterative and evolutionary development. New design patterns are introduced incrementally across the iterations.
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And of course, in this  course you learn something newly important: How to work with AIs and people developing together, both technically and socially? How to guide an overarching good design or architecture, when delegating code for smaller parts to AIs? Or when delegating large parts?
 
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Design patterns are a critical skill of successful developers to support design agility. Various studies indicate that after initial release of a software system, at least 50% of effort and cost is spent in modification. To save money, it is skillful and economic to take a long-term view of product development and invest in simple, clear and extensible designs that reduce these costs.
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[[image:agile_modeling_2.jpg|500 px]]
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You will leave this workshop with deeper skill to apply patterns and create quality designs that have agility – that support reduced modification costs and increased comprehensibility, and hence support business agility.
 
 
 
 
 
== Prerequisites ==
 
At least six months full-time hands-on object-oriented programming experience.
 
 
 
 
 
== Objectives ==
 
Upon completion of this course, students should be able to:
 
* design flexibly with patterns (primarily, the “gang-of-four” design patterns)
 
* learn and collaborate with agile modeling
 
* design good type (class) hierarchies
 
* learn and collaborate with simple UML
 
* apply refactorings to patterns (Kerievsky)
 
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== Outline ==
 
* agile modeling
 
* domain modeling
 
* exploring together the GRASP principles: Information Expert, Creator, Facade Controller, Low Coupling, High Cohesion, Polymorphism, Pure Fabrication, Indirection, Protected Variations
 
* SOLID principles
 
* class hierarchy design
 
* introduction to design patterns for object-oriented development & architecture
 
* exploring together: Adapter, Proxy, Decorator, Abstract Singleton, Simple Factory
 
* exploring together: Strategy, Composite, Policy
 
* exploring together: Command, Memento, Command Processor
 
* exploring together: Observer, Template Method
 
* exploring together: Abstract Factory, Factory Method
 
* exploring together: State
 
* exploring together: Facade, Bridge, Builder, Chain of Responsibility
 
* exploring together: Iterator, Interpreter, Mediator, Prototype
 
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== Related Courses ==
 
Before:
 
* [[Agile Software Development: Hands-on Practices, Principles, Agile Modeling, and TDD]]
 
After:
 
* [[Agile TDD and Refactoring]]
 
* [[Agile Acceptance Test-Driven Development: Requirements as Executable Tests]]
 
* [[Agile Architecture: Process and Design Tips to Support Flexible Systems]]
 
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== Maximum Participants ==
 
20
 
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== Environment - Room, Tools, Texts ==
 
ACTION: Please order this text for each student:
 
 
 
Text: [http://www.amazon.com/Applying-UML-Patterns-Introduction-Object-Oriented/dp/0131489062/ref=sr_1_1/002-2801511-2159202?ie=UTF8&s=books&qid=1194351090&sr=1-1 Applying UML & Patterns: Introduction to Object-Oriented Analysis & Design, & Iterative Development]
 
 
 
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ACTION: Ensure the room meets these requirements, and order the related supplies:
 
[[Course Environment - Workshop Style7]]
 
 
 
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ACTION: Ask Craig for a PDF of the course notes, and arranging printing a copy for each student.
 

Latest revision as of 14:14, 13 July 2023

Overview

4 days. probably 9:00-17:00

This popular, high-impact, and hands-on social course is on mastering advanced software design (eg. in OO & functional designs) with (1) patterns, (2) AI, and (3) agile modeling, leveraging the (A) generative strengths of AIs plus the (B) visual and co-creative strengths of small teams of people modeling together in vast whiteboard spaces. Wow! Super fun and useful, and includes an important social learning experience: the power of a small real team together at a vast whiteboard space (around their computers) that invites (1) creativity & communication, (2) learning & creating together, and (3) really seeing what you mean in shared code and design.

And of course, in this course you learn something newly important: How to work with AIs and people developing together, both technically and socially? How to guide an overarching good design or architecture, when delegating code for smaller parts to AIs? Or when delegating large parts?

Agile modeling 2.jpg