Difference between revisions of "Embedded C - Agile Software Development: Hands-on Practices, Principles, Agile Modeling, and TDD"

Line 1: Line 1:
 
== Overview ==
 
== Overview ==
This is similar to the [[Agile Software Development: Hands-on Practices, Principles, Agile Modeling, and TDD]] course. Please read that course description for general overview.
+
This is similar to the [[Agile Software Development: Hands-on Practices, Principles, Agile Modeling, and TDD]] course.  
 +
 
 +
First, Please read that [[Agile Software Development: Hands-on Practices, Principles, Agile Modeling, and TDD | course description]] for general overview.
 
<br>
 
<br>
 
<br>
 
<br>

Revision as of 16:32, 4 June 2011

Overview

This is similar to the Agile Software Development: Hands-on Practices, Principles, Agile Modeling, and TDD course.

First, Please read that course description for general overview.

However, as a variation, it is for C developers who are doing embedded systems. As described below, there are some C-specific special topics: ADTs, test doubles for C, and so forth.


Additional to the Regular Material, Special C and Embedded Topics

  • implementing abstract data types (ADTs) in C -- "objects in C"
  • single-instance and multi-instance ADTs
  • agile modeling with ADTs, and mapping agile models to code
  • weak versus strong ADTs
  • unit TDD for C
  • acceptance TDD for C
  • test doubles for C with link- , preprocessor- , meta-programming- (function pointers), and configuration seams
  • test-doubles for lower-level components: device drivers, etc.
  • create device drivers and other low-level components with TDD in C
  • clean code and refactoring in C
  • dual targeting and TDD
  • mock objects in C