Questions to Answer for the Coach
please send (via email) these answers ASAP to the coach...
- what is your product? (e.g. self-driving car software, trading software, ...)
- programming language (and version)?
- current ATDD tool, if any?
- current xUnit framework (e.g. JUnit), if any?
- do most of the developers know basic VIM?
- address of coaching site? (so I can quickly arrange lodging nearby)
- (hopefully not) are there any public holidays in this 10-day workshop period?
Preparations for One Requirement
We will be doing SbE, ATDD, and UTDD on one new requirement, in the context of your legacy code. Therefore:
- pick 1 requirement: Not too big or complex, because we will be going slow and learning deeply. But OTOH, not so trivial that there is no meat on the bones to learn from
- (as mentioned on the related workshop intro page) one or two experts who can spend 2-3 hours on the morning of day 1, in conversation with the team and guided by me, doing SbE
- do NOT teach this requirement to the team of developers; more-or-less only the domain experts (who are usually not the developers) should know it. the point is that i will coach the group in how to learn about a requirement through the technique of SbE.
people around a projector and screen. 1 computer. mob programming on production code.
Software Tool Installs Before the Workshop
- install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
- complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
- CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
- install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)
- we will only develop on 1 shared computer
- however, more laptops can be in room, owned by each developer. these can be useful when we want to research something in parallel with the entire group
- see "tool installs" above
- access to ALL the production legacy code
- an unchanging room for the entire workshop
- room with vast clear flat wall areas that will be covered in "wizard wall" plastic sheets
- the tables will be set up in a U-shape around the screen