Difference between revisions of "Workshop Environment - SBE ATDD UTDD with mob-programming"

Line 20: Line 20:
 
* screen
 
* screen
 
* flip chart
 
* flip chart
 +
* 1 roll of tan/brown masking or painters tape
 
* chairs
 
* chairs
 
* tables
 
* tables

Revision as of 13:46, 2 December 2018



Setting

people around a projector and screen. 1 computer. mob programming on production code.


Software Tool Installs Before the Workshop

  • install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
  • complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
  • CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
  • install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)


Supplies

Room

  • an unchanging room for the entire workshop
  • room with vast clear flat wall areas that will be covered in "wizard wall" plastic sheets
  • the tables will be set up in a U-shape around the screen