Difference between revisions of "Agile and Iterative Management Practices: An Introduction"

 
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== Methods of Education ==
 
== Methods of Education ==
xxx
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Discussion, presentation, Q&A, workshop exercises
  
  
 
== Audience ==
 
== Audience ==
xxx
+
Anyone interested in coaching or applying agile principles and practices
  
  
 
== Level==
 
== Level==
xxx
+
Intermediate: This course introduces concepts and techniques that the attendee will apply during the workshop.
  
  
 
==Prerequisites==
 
==Prerequisites==
none
+
Students are required to have read, before the course, [http://www.scrumprimer.com/ The Scrum Primer]
  
  
 
==Objectives==
 
==Objectives==
xxx
+
* Learn and apply fundamental Agile development techniques
 
+
* Learn and apply fundamental Agile management practices
 
   
 
   
  
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* Estimation, release planning and scheduling
 
* Estimation, release planning and scheduling
 
* Tracking progress
 
* Tracking progress
 
 
== Related Courses ==
 
[[foo]]
 
  
  
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== Environment - Room, Tools, Texts ==
 
== Environment - Room, Tools, Texts ==
The CSM course environment is equivalent for this workshop as well:
+
Read this: [[Course Environment - Workshop Style1]]
 +
 
 +
 
 +
'''Text and Notes'''
 +
 
 +
* [http://www.scrumprimer.com/ The Scrum Primer]
  
[[Course Environment - Certified ScrumMaster]]
+
* There is a course PDF for the presentations. We may decide to give the students a file copy to view on a laptop or a paper copy, depending on situation.

Latest revision as of 12:08, 12 May 2008

Overview

2 days

This practical, hands-on workshop helps you master the skills in applying agile and iterative methods, including Scrum – the most popular agile method worldwide. And it summarizes the key research and concepts. It is aimed at people who need an introduction to the core management practices to succeed with agile methods.

This workshop covers key concepts of agile methods, and the roles, artifacts, and events of Scrum. You will learn estimation and planning. The time involves many hands-on exercises and simulation games aimed at helping you master these skills.

You will leave grounded in the core agile values and principles that guide these practices.


Methods of Education

Discussion, presentation, Q&A, workshop exercises


Audience

Anyone interested in coaching or applying agile principles and practices


Level

Intermediate: This course introduces concepts and techniques that the attendee will apply during the workshop.


Prerequisites

Students are required to have read, before the course, The Scrum Primer


Objectives

  • Learn and apply fundamental Agile development techniques
  • Learn and apply fundamental Agile management practices


Outline

  • Evidence, history, and case studies
  • Agile and iterative values and practices
  • Key practices and values of Scrum (a very popular approach), and other agile methods
  • Scrum: Roles, Events, Artifacts
  • New management skills -- from estimation to scheduling
  • Myths and misconceptions
  • Continuous product development with iterative methods
  • Testing and build practices in agile development
  • Estimation, release planning and scheduling
  • Tracking progress


Maximum Participants

24


Environment - Room, Tools, Texts

Read this: Course Environment - Workshop Style1


Text and Notes

  • There is a course PDF for the presentations. We may decide to give the students a file copy to view on a laptop or a paper copy, depending on situation.