Difference between revisions of "Workshop Environment - SBE ATDD UTDD with mob-programming"

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* black whiteboard markers
* black whiteboard markers
* paper towel for erasing
* paper towel for erasing
* 2 40 foot rolls of "wizard wall" sheets. NO SUBSTITUTES (https://www.amazon.com/Wizard-Wall-Adhesive-Patented-Technology/dp/B00HHH4MIA)
* 2 40-foot rolls of "wizard wall" sheets. NO SUBSTITUTES (https://www.amazon.com/Wizard-Wall-Adhesive-Patented-Technology/dp/B00HHH4MIA)
=== Room ===
=== Room ===

Revision as of 13:43, 2 December 2018


people around a projector and screen. 1 computer. mob programming on production code.

Software Tool Installs Before the Workshop

  • install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
  • complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
  • CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
  • install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)



  • a room with vast clear wall areas that will be covered in "wizard wall" plastic sheets
  • the tables will be set up in a U-shape around the screen