Difference between revisions of "Workshop Environment - SBE ATDD UTDD with mob-programming"

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* install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)
 
* install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)
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=== Computer Setup ===
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* first, see "tool installs" above
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* access to the production legacy code
  
  

Revision as of 13:48, 2 December 2018



Setting

people around a projector and screen. 1 computer. mob programming on production code.


Software Tool Installs Before the Workshop

  • install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
  • complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
  • CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
  • install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)


Computer Setup

  • first, see "tool installs" above
  • access to the production legacy code


Supplies


Room

  • an unchanging room for the entire workshop
  • room with vast clear flat wall areas that will be covered in "wizard wall" plastic sheets
  • the tables will be set up in a U-shape around the screen