Workshop Environment - SBE ATDD UTDD with mob-programming

Revision as of 13:18, 2 December 2018 by Clarman (talk | contribs)



Setting

people around a projector and screen. 1 computer. mob programming on production code.


Preparation before the workshop

  • install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
  • complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
  • CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
  • install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)


Supplies

  • computer
  • projector
  • screen
  • chairs
  • table
  • black whiteboard markers
  • paper towel for erasing
  • vast clear wall areas covered in "wizard wall" (etc) sheets, for whiteboarding floor-to-ceiling
  • access to the production code