Workshop Environment - SBE ATDD UTDD with mob-programming

Revision as of 12:43, 2 December 2018 by Clarman (talk | contribs)



Setting

people around a projector and screen. 1 computer. mob programming on production code.


Software Tool Installs Before the Workshop

  • install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
  • complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
  • CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
  • install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)


Supplies


Room

  • a room with vast clear wall areas that will be covered in "wizard wall" plastic sheets
  • the tables will be set up in a U-shape around the screen