Workshop Environment - SBE ATDD UTDD with mob-programming
Setting
people around a projector and screen. 1 computer. mob programming on production code.
Preparation before the workshop
- install and connect Fitnesse (an ATDD tool) to your system under development, so that we can call upon public APIs of your system, via a Fitnesse Fixture.
- complete full "connect the dots" *before* the workshop, proving that Fitnesse is connected and can make calls
- CHECK IDE CHOICE WITH COACH, and then install the chosen IDE with built-in refactoring
- install and check an xUnit TDD tool, such as JUnit (if not already integrated with the IDE)
Supplies
- computer
- projector
- screen
- flip chart
- chairs
- table
- black whiteboard markers
- paper towel for erasing